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Archive for October, 2009

More Hating on Fireworks, or, How I learned to stop worrying and love Photoshop I mean Illustrator I mean, o, crap.

Wednesday, October 7th, 2009

So one of my most favoritest designers in the whole wide world, Mr Jon Hicks, wrote a big assed article about Fireworks recently. It was fantastic to see, as my frustrations with Photoshop and Illustrator have come to a boiling point. At my office, we’ve been considering giving Fireworks a try, so this was a great heads up. Additionally, for those of you who read the comments on our Adobe responds to Fireworks post, you’ll know alot of FW faithfuls have been extra pissed at this new release. I think Jon captures not only the Fireworks crowd’s frustration but that of the Photoshop and Illustrator ones as well, here:

The problem is, after submitting the 20th crash report of the day, I’ve lost faith that anyone ever sees them or acts upon them. Overall, it feels like Fireworks is at the point of no return – no hope of it ever being fixed or improved, only that it will get more bloated, buggy, non-native and expensive.

Now I’ve been reassured time and again that Adobe is listening. I don’t think “Listening” is the problem; the problem is focus and politics. See before the Macromedia/Adobe merger, you could legitimately point at Adobe and say, “hey, make a graphics editor specifically for screen graphics”, since neither Photoshop nor Illustrator were “meant” for it. Once Fireworks entered the mix though, they had an answer. Unfortunately, they don’t seem to be taking development of it seriously, pissing off those who want to see it flourish, and those who want to see it replaced by something better by not getting rid of it (like, a Photoshop / Illustrator hybrid).

Adobe seems more concerned developing next generation technology like Flash Catalyst which is cool ‘n all, but doesn’t get the job most designers are doing everyday done much faster or more reliably. I want to give Fireworks the ‘ol college try, but if it’s as unstable as everyone says, that’s pretty disheartening. Meanwhile, Photoshop is getting more and more bloated while not adding much to the screen design side of things, and Illustrator still can’t render a single bloody pixel. Adobe needs to reconsider what their workhorse solution is for screen graphics for professional designers, or more people are going to start taking the competition seriously.

Adobe Flash CS5 will be able to output native iPhone apps

Monday, October 5th, 2009

Via the entire Twitterverse, Adobe announced today that the coming version of Flash will be able to create native iPhone apps. This seems to mean a couple of things:

  1. Adobe is admitting to the world how important the iPhone is to the future of mobile, and that they’re desperate to be an important player, even if it’s on Apple’s terms. Desperate doesn’t mean it’s a dumb move, just blatant.
  2. There’s going to be a HUGE influx of tiny one-off games into the app store. This is a great way for flash game developers to make some extra cash off the work they’ve already done, but the amount of crap the app store will be inundated with will be unprecedented (and that’s saying alot, considering what’s already there). I foresee an architectural redesign of the app store and possibly the submission process to happen around the same time CS5 is released.
  3. If users can’t tell the difference between a Flash iPhone app and a “pure” one, Flash could easily become the predominant development platform for the iPhone. Even I can understand flash, Objective-C is a decidedly harrier beast. There’s alot standing in the way of this however. Will Flash be able to access everything the SDK can? Will you be able to use all the phone’s capabilities or have to recreate certain things? Will there be a performance hit, or worse, will it suck battery life? If any of these things are true, you might see people advertise there apps as being “not created in Flash” or some such. Maybe Apple will segregate them into their own portion of the app store (I doubt it, but anything’s possible).
  4. Anyway, this is an exciting development and certainly shakes up the space a bit. Looking forward to seeing how it plays out.. and making some one-off silly Flash iPhone games.